Jun 15, 2006, 08:07 PM // 20:07
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#2
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Jungle Guide
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yes it still gets a deep wound
you should have stoneskin guantlets and with that combo you might as well use fierce blow instead of mighty
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Jun 15, 2006, 08:47 PM // 20:47
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#3
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Use stonefists - if you don't, crushing blow may not register the deep wound if you combo too slow. But getting up still counts.
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Jun 15, 2006, 09:08 PM // 21:08
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#4
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Lion's Arch Merchant
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Quote:
Originally Posted by audioaxes
yes it still gets a deep wound
you should have stoneskin guantlets and with that combo you might as well use fierce blow instead of mighty
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What is stoneskin gaunlets? is taht a green? if so where can i farm it?
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Jun 15, 2006, 09:13 PM // 21:13
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#5
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Arizona - America
Profession: R/Mo
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Jun 15, 2006, 09:40 PM // 21:40
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#6
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Lion's Arch Merchant
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oop... double post
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Jun 16, 2006, 04:05 PM // 16:05
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#7
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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You should be able to get off atleast 2 attacks with hammer after Devastating. Stonefist Gauntlets and IAS are essential for KD chains.
This combo is usually enough to kill most things in one combo provided they aren't healed. Very good for 4v4 where there's usually only 1 healer but equally good for a 2 man spike in 8v8. Devastating, Crushing, Fierce, Heavy. Usually if you need Heavy Blow in 8v8 it's already too late but in 4v4 it's very useful for a followup because a single monk doesn't stand a chance vs a double knockdown without pre protting or off-monk support.
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Jun 16, 2006, 04:13 PM // 16:13
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#8
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Desert Nomad
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you might also get confused with the get-up animation, afaik whilst the target is in that, it still counts as knocked down. it also seems to last a tiny bit longer than it visually does
just my 2 cents ^^
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Jun 16, 2006, 05:27 PM // 17:27
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#9
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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The best knock down combos using crushing blow are with backbreaker which has the wonderful affect of knocking target down for 4 SECONDS !!! Use that plus shock plus stonefist gauntlets for ultimate knockdownarama.
Quick Tip, Backbreaker costs 10 adrenaline which is a lot so try using To The Limit to gain adrenaline more quickly plus obviously an IAS like frenzy.
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Jun 16, 2006, 05:58 PM // 17:58
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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No need to knockdown for 4 seconds in 8 man pvp. If you take longer than 4 seconds spiking it's not gonna work anyway unless there's no second monk around. Only really need knockdown to stop kiting to make sure all spike skills land as fast as possible. Devastating is faster to charge and also causes weakness which is useful for chaining things like Fierce Blow.
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Jun 16, 2006, 06:04 PM // 18:04
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#11
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Lion's Arch Merchant
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what's ISA?
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Jun 16, 2006, 06:11 PM // 18:11
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#12
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Forge Runner
Join Date: Jun 2005
Profession: W/
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IAS = increased attack speed
skills like frenzy, tiger's fury, ... give IAS, enabling you to chain skills faster, bursting more DPS in a short period of time (so called "adrenalin spiking")
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Jun 17, 2006, 09:21 AM // 09:21
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#13
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Krytan Explorer
Join Date: Nov 2005
Location: Australia
Profession: W/R
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stoneskin doesnt affect backbreaker anyway
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Jun 17, 2006, 11:27 AM // 11:27
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#14
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Krytan Explorer
Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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I know but it affects shock
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Jun 17, 2006, 03:20 PM // 15:20
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#15
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Desert Nomad
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its not like the gloves make a huge difference anyway.. i personally prefer to have only 2 sets of gloves - pve all-purpose and pvp all-purpose ^_^
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Jun 17, 2006, 05:28 PM // 17:28
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#16
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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I always have stoneskin regardless of where I'm playing. In PvP you almost always have knockdown even if you're not using hammer and the (5?) extra armour isn't even worth the switch.
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